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[Announce]NXEngine Compiled *Cave Story engine-rewrite* OpenSource(N950)
Nxengine compiled for HARMATTAN_ARMEL (n950)
This should not be considered a release more like the poc. What is needed for Nxengine to work on the N9 is a touch screen control. but there is little to no information/documentation (in SDL) on this situation which in turn ruined my motivation. If anyone wants to see further progress on this I'm all ears. first plagued by AEGIS issues so prerequisites... -flash Openkernel (some one check if this isnt needed anymore) -"apt-get install libsdl1.2" -"apt-get install libsdl-ttf2.0-0" Controls: r=(F1) t=(F2) y=(F3)Menu Backspace=Exit Menu q=Inventory w=Map a,s=Switch Weapons x=Shoot z=Jump directional keys=Move nxengine.deb |
Re: [Announce]NXEngine Compiled *Cave Story engine-rewrite* OpenSource(N950)
Link is dead (((
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Re: [Announce]NXEngine Compiled *Cave Story engine-rewrite* OpenSource(N950)
ubiboot coukd solve open mode flashing problem http://talk.maemo.org/showthread.php?t=89345
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Re: [Announce]NXEngine Compiled *Cave Story engine-rewrite* OpenSource(N950)
To avoid aegis, you can use Inception.
And yes, the link of nxengine.deb is dead... :( |
Re: [Announce]NXEngine Compiled *Cave Story engine-rewrite* OpenSource(N950)
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will update first post. |
Re: [Announce]NXEngine Compiled *Cave Story engine-rewrite* OpenSource(N950)
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is there any hope that will be modified for n9 |
Re: [Announce]NXEngine Compiled *Cave Story engine-rewrite* OpenSource(N950)
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Issue: i could not find a way to link like mouse events to key ones if any one could point me to right direction. i could use the help. |
Re: [Announce]NXEngine Compiled *Cave Story engine-rewrite* OpenSource(N950)
recompiled.
* Added missing files in a directory "pxt" and "org" * Changed installation path. Now installed in the "/opt/nxengine", starts from the same * There is no need to openmod kernel tested on N9 +bt KeyBoard https://www.dropbox.com/s/4w5bkne1ua..._1.1_armel.deb |
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