![]() |
[Maemo 5] Little Big Adventure
Hi!
I ported Little Big Adventure engine to Maemo 5. This is _JUST_ the engine, you will need to original data files in order to play. Once obtained, create a folder /home/user/MyDocs/.lba/ and copy the files to that dir. Screenshots: http://s16.postimage.org/sgv5816xh/screenshot_1.png http://s15.postimage.org/7wvs2i1xn/screenshot.png Commands: Code:
Arrows : Movement |
Re: [Maemo 5] Little Big Adventure
Thank you! :)
|
Re: [Maemo 5] Little Big Adventure
Is there a way to change keylayout?
I would like to play with GameGripper. |
Re: [Maemo 5] Little Big Adventure
Quote:
I can try to make it configurable with a config file. |
Re: [Maemo 5] Little Big Adventure
Indeed, the Game Gripper is the best complement for the N900.
|
Re: [Maemo 5] Little Big Adventure
Quote:
|
Re: [Maemo 5] Little Big Adventure
Hmm, kind of strange. The binary that was installed segfaults right after initiating audio. The binary that was left in source strangely enough runs (no voices, but movies and sound effects play ok). Your source compiled on-device behaves like the leftover binary in source. One strange behaviour I noticed: in combat mode attacking turns you left some 90 degrees so fighting is very hard.
|
Re: [Maemo 5] Little Big Adventure
Quote:
|
Re: [Maemo 5] Little Big Adventure
Quote:
Could it be related to sdl-mixer (I have version 1.2.6-5+0m5 installed)? Quote:
|
Re: [Maemo 5] Little Big Adventure
doesnt work as well in mine.
Sound seems to be corrupted, in the keyboard just ctrl, z and p, worked fine. Other keys dont. Anyway, i downloaded the lba HQ for dos, i renamed all the files becouse your executable search for downcase names, i renamed all from the upper in downcase. |
All times are GMT. The time now is 03:12. |
vBulletin® Version 3.8.8