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Starting development for N9
I have been trying various ways to do some development with N9.
I have already managed to make one application for personal use with QML/C++. Currently I'm trying to make a simple framework for basic 2D OpenGl rendering and I must say that it has started to become a pain in the *** since I haven't even managed to write any code since basic IDE setup is not working. I have read too many outdated or deprecated docs and want to start from scratch. I'm more accustomed to write code rather than setup the environment settings. Latest issues have been with Qt Creator and it's utterly buggy output window and now I'm left completely without any output print and shooting in the dark with a cannon. I have tried to look for some complete docs for setting up the dev environment but haven't found any(?!?). I'm using Windows machine but linux is a possibility if really needed but not preferred. Any tips, ideas or links to where to start all over (again)? |
Re: Starting development for N9
Quote:
Go to this link Channel - #harmattan |
Re: Starting development for N9
if you put a qml object to control the vibration the output window doesn't work anymore. maybe that's what's wrong?
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Re: Starting development for N9
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Edit: I don't even have any QML in this project. |
Re: Starting development for N9
If you're using MApplication you need to set M_OUTPUT_LEVEL env variable to debug
If you're running the app through Qt Creator, go to Projects -> Run, and find environment variables, and add variable M_OUTPUT_LEVEL with value debug. If you're running the app with terminal, use export M_OUTPUT_LEVEL=debug |
Re: Starting development for N9
That worked. Thanks!
Still trying to figure out why my multicore PC compiles three times slower than 8 years old celeron laptop. But at least it works... |
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