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PokeMMO [help me do it ]
ok folks ,, do you heard about the online MMO game of the pokemon ?
here it's PokeMMO ,, it running well on my PC ! windows and linux ,, so i said what if could be running on my n900 ! ,, so i goes to java thread and download+install it on my n900 , it run well , i copied the game folder with ROM on it then tried to play it with the .sh file ! it goes into a lot of processing and the phone restarted then i had to flash it again to open the phone !! i don't know what goes wrong ! but i think it must run well on the n900 ! could you see what goes wrong with me ? and if there is any possibility to run this game on the n900 ?? sorry for my bad english :( |
Re: PokeMMO [help me do it ]
I don't have almost any knowledge in java but "./lib/native" directory looks like directory with compiled(definitely not for ARM) OS specific libraries.
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Re: PokeMMO [help me do it ]
I haven't heard about this game. It really looks great!
After a short search I found that some of the main issues with running this game on the n900 are (that I can think of right now): ** Java is not exactly light or fast as c++ for example so there may be a problem performance wise resulting in low frame rate. ** Some of the game forum members (not me! as I haven't played it) mentioned that the game requires sometimes more than 400 mb (and even 600 mb) of ram, but the n900 may be able to overcome this by using the ~760 mb of the swap (if it can be used that way, I really don't know and feel free to correct me). ** The game requires OpenGL support, yet the n900 only support OpenGL ES 1.0 and 2.0, it may work with some kind of a wrapper (I have read about a TMO member who tried to write that kind of a wrapper but I don't know if it's still alive). I would love to see it on the n900, but I think that the chances are pretty low... |
Re: PokeMMO [help me do it ]
@3clch4pawlakov ,,
i think the game wasn't made to run at ARMs !! so what do we need to make it work on the n900 !! any suggestions ?? @aStrike ,, that what i thought about when the game crushed ,, i said that might be a RAM issue , i currently want to know if there is any chance to port or do anything to make it work on the n900 , and what the things i do need to do to start working on it ! ( am really a very starter on the programming thing ) so i need some way leading to start "thinking" like a programmer ! :( you can think about this like a lesson or a training on my programming skills !! about the swap on the n900 ,, it may be too good for the game to work (did it ? ) ,, thanks for your attention :) sorry for my bad English |
Re: PokeMMO [help me do it ]
I am a beginner myself and I have zero experience in porting so I don't know how helpful I can be. I do know C++ and OpenGL ES 1.0 and 2.0. I know a little about java, but I am willing to assist as much as I can.
Does the game yield a debug file, a log file or something simailar so that we can see where it's having problems? If you find one please post it. |
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