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[Announce] Tetrepetete
http://thp.io/2013/tetrepetete/icon256.png
For the N9, N950 and N900: http://thp.io/2013/tetrepetete/ |
Re: [Announce] Tetrepetete
I'd say that the background explanation on your site is well worth quoting here;
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Re: [Announce] Tetrepetete
The game does not seem to be beautiful. I've played it but I do not see it.
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Re: [Announce] Tetrepetete
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Re: [Announce] Tetrepetete
Can haz full color version. tetrepetete_1.0.1_armel.deb // also on http://openrepos.net/content/tetrepetete
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Re: [Announce] Tetrepetete
The name is very funny :)
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Re: [Announce] Tetrepetete
Updated version 1.1.0 with some rendering improvements and a nicer icon:
http://thp.io/2013/tetrepetete/ For MeeGo 1.2 Harmattan, Sailfish OS, Android and Firefox OS. Also available to play online in a WebGL-based browser (with some graphic glitches for now...): http://thp.io/2013/tetrepetete/play/ |
Re: [Announce] Tetrepetete
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Re: [Announce] Tetrepetete
Now also open source: https://github.com/thp/tetrepetete
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Re: [Announce] Tetrepetete
Thanks !
PLATFORM=qt4 builds in scratchbox for maemo5 and it runs on n900, but the window content limits itself to a small portion of the screen (320x480 according to src/constants.cpp I guess). Changing only WINDOW_WIDTH and WINDOW_HEIGHT (to 480x800 to match the n900 screen for instance) makes the splashscreen and menu behave "properly" (splashscreen labels aren't resized but reorganized to fit screen, and menu buttons are larger - to fill width). The game board itself is still the same. Is this expected behavior, and/or is there a better way than changing constants in constants.cpp to fit screen on maemo5 ? By the way, maemo5 has qt 4.7.4 (< 4.8.3). |
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