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-   -   ADOM now runs natively on ARM (https://talk.maemo.org/showthread.php?t=92708)

j9a 2014-02-16 21:57

ADOM now runs natively on ARM
 
As you might know, ADOM is being resurected with multiple bugfixes, brand new tileset and support for obscure platforms, including ARM. All thanks to successful crowdsourcing campaign.

You can get prerelease here. As far as I can tell it works perfectly on N900 (obviously, keybindings & terminal font size needs to be tweaked).

shawnjefferson 2014-02-18 03:39

Re: ADOM now runs natively on ARM
 
The screen is just too small on the n900 for this to be playable, IMO. On the n810 it wasn't too bad due to the larger screen...

PrisonPlanet 2014-03-20 12:38

Re: ADOM now runs natively on ARM
 
Better late than never :p Thank you for the great news!

If DoomRL and UnReal World will be ported - we would have had all the best rogulikes a few keyboard-clicks away!

Also, how does one change the keymap for playing ADOM?

szopin 2014-03-20 12:52

Re: ADOM now runs natively on ARM
 
Quote:

Originally Posted by PrisonPlanet (Post 1417821)
Better late than never :p Thank you for the great news!

If DoomRL and UnReal World will be ported - we would have had all the best rogulikes a few keyboard-clicks away!

Also, how does one change the keymap for playing ADOM?

Best way for true 80x25 on N900 is through mrxvt:
http://talk.maemo.org/showthread.php?t=78822

To modify keymap edit .adom.kbd file

PrisonPlanet 2014-03-20 20:16

Re: ADOM now runs natively on ARM
 
szopin, thanks! I didn't realize ADOM creates its configuration folder upon the first start. Will check out mrxvt as well. Btw, I see that you are fond of roguelikes as well -- what is your favorite of them all? Mine are Cataclysm: DDA and the abovementioned URW :cool:

szopin 2014-03-21 15:55

Re: ADOM now runs natively on ARM
 
Aapo put the old Cataclysm in extras-devel, not sure if latest versions are as clean compile as whales kept the original (one warning only through whole iirc), PRIME (the new ZAPM) stopped compiling on N900 soon after reactivation for example. Brogue, frozen depths (runs with qemu, brogue natively) and Rogue Survivor (win only): are probably my favourites. And adom of course. Btw, I wonder if glshim would allow now to compile dcss in graphical mode. Worked for quite a few games. (I might have a working arm version of AliensRL somewhere btw, never got access to DoomRL's sources, if you're interested could try to dig it up)

PrisonPlanet 2014-03-22 12:22

Re: ADOM now runs natively on ARM
 
If you mean that you might have N900-compatible AliensRL - then sure, upload it please :)

szopin 2014-03-23 12:18

Re: ADOM now runs natively on ARM
 
Quote:

Originally Posted by PrisonPlanet (Post 1418047)
If you mean that you might have N900-compatible AliensRL - then sure, upload it please :)

http://www16.zippyshare.com/v/50414310/file.html

Really not sure of dependencies, you'll have to follow the rabbit hole (the loading libraries errors will lead you, first step is liblua it seems), best results with mrxvt on cssu (cssu fixes the grey char bug, while mrxvt fixes unicode support somewhat), sounds should work (probably ogg support version of the lib, not sure) good luck, you'll need it even after getting it to run

PrisonPlanet 2014-03-23 13:02

Re: ADOM now runs natively on ARM
 
szopin, thanks man! Hope it will work :)

Yes, I've installed CSSU immediately when I've heard of the grey terminal color fix, but I've yet to take mrxvt for a spin.

UPD

Hey it's working! :D Thank you once again. All I needed was to apt-get install libsmpeg0, which is strange, considering what you said about the dependencies. I have reflashed my phone 2 days ago and have only installed this much native apps from the Application Manager :) The sound is a bit stuttery, though.

We should put a separate thread for AliensRL I think, what do you say?


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