Forum: Alternatives
2012-02-09, 21:06
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Replies: 840
Views: 528,900
Re: U-Boot for Nokia RX-51 with BootMenu
tl;dr
I have rebased my n900-v2011.06 branch on to v2011.12 which uses the omap_hsmmc driver instead of the omap3_mmc legacy driver. You can find this in the branch n900-v2011.12 in my github...
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Forum: MeeGo / Harmattan
2011-07-02, 20:37
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Replies: 349
Views: 261,335
Re: MeeGo-Harmattan HE
I have successfully decompressed and mounted the rootfs.lzo. Here is the script to uncompress it. This gives you a regular ext4 image. Should work with the other lzo images, but this is not tested.
...
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Forum: Alternatives
2010-09-26, 12:40
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Replies: 226
Views: 109,843
Re: u-boot for the RX-51 (N900)
I have had other reports that power kernel does not work. I suspect this happens because the old old kernel used on N900 does not fully initialize the hardware itself. It relies on NOLO to do most of...
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Forum: Alternatives
2010-09-13, 21:25
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Replies: 226
Views: 109,843
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Forum: Alternatives
2010-09-12, 22:02
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Replies: 226
Views: 109,843
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Forum: Alternatives
2010-09-12, 19:07
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Replies: 226
Views: 109,843
Re: u-boot for the RX-51 (N900)
This is no more dangerous to install than a custom kernel, because you flash it into the kernel partition of the onenand. This was one of the design goals - to install in a completely non-destructive...
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Forum: Development
2009-11-29, 10:52
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Replies: 7
Views: 1,431
Re: Sending tuples via bluez?
Consider using struct.pack and struct.unpack for this, it handles packing data into C style structs for you, and deals with endian issues transparently.
Possibly overkill in this case, but if you...
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Forum: Development
2009-11-27, 16:59
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Replies: 38
Views: 24,207
Re: 3D Graphics Engine for N900
Hopefully I can get all the build system bugs fixed upstream, and then by the time 1.7 stable is released, packaging should be easy for anyone who wants it. All the dependencies compile fine, so can...
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Forum: Development
2009-11-27, 16:34
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Replies: 13
Views: 8,895
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Forum: Development
2009-11-27, 16:12
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Replies: 13
Views: 8,895
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Forum: Off Topic
2009-11-22, 20:06
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Replies: 67
Views: 17,282
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Forum: Development
2009-11-22, 01:25
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Replies: 38
Views: 24,207
Re: 3D Graphics Engine for N900
Sorry, but packaging libraries is not something I would even consider doing until the issues (http://lists.maemo.org/pipermail/maemo-developers/2009-November/022121.html) surrounding security updates...
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Forum: Development
2009-11-22, 00:33
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Replies: 38
Views: 24,207
Re: 3D Graphics Engine for N900
I have now tested with the optional libraries. You need libzzip, libfreeimage, and libois. They all compile fine. The Ogre samples do not build correctly so you must prevent cmake from compiling them...
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Forum: Development
2009-11-21, 22:40
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Replies: 38
Views: 24,207
Re: 3D Graphics Engine for N900
The ogre tools are not compiled. They don't compile correctly because cmake cannot correctly determine the xlibs to use while compiling. I suspect this is a problem with the N900 SDK. This could be...
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Forum: Development
2009-11-21, 02:28
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Replies: 38
Views: 24,207
Re: 3D Graphics Engine for N900
Updated patch which actually works:
diff -Nur ogre-orig/CMakeLists.txt ogre-maemo/CMakeLists.txt
--- ogre-orig/CMakeLists.txt 2009-10-29 11:13:21.000000000 +0000
+++...
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Forum: Development
2009-11-20, 17:02
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Replies: 38
Views: 24,207
Re: 3D Graphics Engine for N900
Hello,
I have compiled Ogre for armel using the N900 SDK. I have not tried running it yet, but it should work. Here is how to do it:
install cmake in the SDK
check out ogre svn (tested with...
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