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Posts: 98 | Thanked: 142 times | Joined on Mar 2011
#20
Originally Posted by woody14619 View Post
Why not link those libraries statically? Yes, it will take up lots of extra space, but at least you can then install the binary on an N900 without it exploding.
afaik you can't link libstdc++ statically, at least not if you use functions like dlopen(). Regardless, I can just use -rpath when compiling lightspark, or LD_LIBRARY_PATH, both work.

Some bad news though, Lightspark's shader and texture code are designed for 24 bit color EGL implentations, and the N900 is 16 bit, so the renderer will not work until it's been changed to support 16 bit RGBA. Anyone willing to take this on feel free to contact me so I can test any patches.