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[Announce] One Square at a Time
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Marcus
2011-05-20 , 07:23
Posts: 173 | Thanked: 72 times | Joined on Mar 2010 @ Denmark
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IndieDB:
http://www.indiedb.com/games/one-square-at-a-time
Maemo Wiki:
http://wiki.maemo.org/User:Marcus/One_Square_at_a_Time
About
Lately I've been messing around with Python 2.7 and the pygame module. This game is one of the results.
It is fully open source and licensed under GPLv2 (In case I'm doing anything wrong about the licensing, please do tell me!).
Feel free to use and learn from the source code, but please respect the GPLv2 license!
The goal of the game is simply to make it to the final end of the map by dying the least amount of times.
The game is quite easy and boring at the moment, but I'm trying to figure out some exciting features to have.
Download
To download the game, head over to the IndieDB profile and download the newest MAEMO EDITION build.
Installation
There is no automatic install (or launcher what so ever), so you'll have to manage with the terminal for now.
1. Place the "One Square at a Time" directory somewhere in your /MyDocs/ folder.
2. Locate the "One Square at a Time" directory with the terminal
3a. Either execute Launcher.sh, which will automatically start SpaceIsKey.map or
3b. Start the game using this code:
$ python CApp.py MAPNAME.map
This will load MAPNAME.map as the map
Screenshot
See attached file,
maemoscreen.jpg
Modifications
What I've been focusing on the most in this little game, is to make user maps an ease to create.
I will update the wiki ASAP with instructions, but in the meantime, you can check out this article on IndieDB:
http://www.indiedb.com/games/one-squ...maps-what-maps
In case you find any errors or got suggestions/questions, feel free to poke me.
Attached Images
Last edited by Marcus; 2011-05-20 at
08:34
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