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Capt'n Corrupt's Avatar
Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#3476
Greg Taveres who gave a talk about WebGL at Google IO 2011, has some pretty harsh words regarding Carmack's iOS Rage.

The Problem with RAGE
http://games.greggman.com/game/the-problem-with-rage/

The gist is that megatextures require TONS of storage making them less practical for anything but very short (or confined area) games.
 

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