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Posts: 540 | Thanked: 288 times | Joined on Sep 2009
#5
it's an issue with free RAM, and it's quite possible to construct images that compress to low kBs and yet are huge in pixel count when decoded (and thus requires Xpx*Ypx*colorBits of memory [for 1600px*1200px24bit it's ~43MB]).

Also if the image is corrupted in a funny way there's no telling what bugs in the decoder library it triggers (this has succesfully been used to inject malware in the past)
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