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Posts: 157 | Thanked: 96 times | Joined on Nov 2007 @ Oxford, UK
#5
Originally Posted by Smothermunchie View Post
By the way, would you be putting some of your own touches to the port if you did end up taking that on as a project?

Just asking.
I'd obviously do a build without changes first: it seems mostly to work, I've spotted a few issues but I don't know if they are specific to my build or not (e.g. when asked if you want to see your inventory etc. after you die you have yes/no/cancel options and I'd expect cancel to stop asking the questions but it doesn't).

Then, yes, I have a few things I'd like to see: I think the screen real-estate could be better used so I'd like to play around a bit with the general layout. Also the menus could probably be tidied up.

I'm not one for using pretty graphic tiles: the ascii tileset is IMHO much clearer, but on the Psion I ended up with a character set that had tile-like representations for a few dungeon features (like boulders that were big and round) so I want to see if I can find a similar compromise tileset and include it.

The other big thing would to incorporate hearse support somewhere. Possibly automated whenever you start/end or save your game. (Configurable of course in case there are people who prefer not to use hearse).

ArnimS, do you mean as in pygame? No, I can't say I have.