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Posts: 63 | Thanked: 139 times | Joined on Apr 2010
#6
Version 0.2.1 is now in extras-devel

New features:
four new levels with octopuses (moving obstacles)
vibration effects (from menu, off by default)



The vibration settings are not saved yet. (But they survive changing or restarting level, unlike in the version 0.2.0 that I released to extras-devel earlier today...)

No calibration of accelometers yet. My first attempt to add calibration when returning from pause failed miserably, either I'm not doing it right or I just hate the effect... I'll look into it (or "calibrate" button) later, though. May take a while, as I'm working on porting this game to N950/N9 now.