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Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#2
I fear that this app could be using OpenGL. It's almost guaranteed. It also uses OpenCL. But I'll have a look at the source.

Ok, it is OpenGL in it. But it's SDL. I'll see how it goes when I try to compile it for Maemo.

I see another problem as well... This is heavily based upon physics. Small-scale physics. Calculations per particle.
Do not expect this to run well if it runs at all.

I doubt it will run. It uses SSE3, which is a hardware feature.

Last edited by Nokia 5700; 2011-07-17 at 12:19.