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Letter Hunt - Roguelike
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szopin
2011-07-31 , 21:12
Posts: 2,076 | Thanked: 3,268 times | Joined on Feb 2011
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Letter Hunt - a roguelike by Jeff Lait
(
http://www.zincland.com/7drl/letterhunt/
)
The features of Letter Hunt are:
* Spell words by capturing your foes in the correct order to earn points and powerups.
* Fifty-two letters to capture, many with their own personalities or unique abilities.
* Power-up based character advancement. Rather than gaining experience or levels, you just gain powerups that can wear off. Advancement is not permament.
* Open-ended game - there is no final boss or win condition. Your goal is to get as many points as possible before attrition or increasingly difficult enemies take you down.
* Extremely tactical combat. There is no randomness in combat. You always hit and always do full damage. This means that careful placement is the difference between success and failure.
* Turn based action, as is normal for a roguelike.
* User editable wordlist: The list of valid words is a plain text file that can be added to or replaced. Creature frequency is calculated from letter frequency in the wordlist file.
Changed: comma to acces help as FN doesn't seem to work. Climb stairs with 'd' (both up and down). 's'earching the wordlist doesn't work as there is no way to get CR. To save and 'Q'uit you need to hold shift while pressing q.
Based on the scaled bmp from savescummer port by AapoRantalainen
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