Thanks, too, to Andrew Olmsted for filling the role of copy-editor and sounding board for this week's issue. Hopefully we'll be able to con him into helping out again in the future.
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This port has support for: SDL_OPENGLES support: SDL_SetVideoMode(0, 0, 16, SDL_OPENGLES|SDL_FULLSCREEN) and you can then use OpenGL ES functions, multifinger input: a new field "which" in the mouse move/button up/down event structures which says which finger (0, 1, 2, ... up to SDL_MAXMOUSE = 10) is the one that is moving, full compatibility with the Swipe gesture in fullscreen modes (in the future, you will be able to enable/disable gestures with a PDL_EnableGestures-like function), when no joysticks are open, and audio is paused or closed, SDL_WaitEvent will now _really_ wait for an event, with 0% use of CPU/battery. Therefore, paused and backgrounded SDL applications will no longer eat the battery for lunch, the primary target is of course Harmattan and the N950/N9, but both OpenGL ES and multitouch work on Meego Netbook! (it is not packaged as an RPM yet).