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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#8
Originally Posted by siN900 View Post
the "on" state could be used as soon as the thumbstick leaves the deadzone. simple workaround
XOrg joystick driver does indeed support this.
See http://www.x.org/archive/X11R7.5/doc...oystick.4.html



Originally Posted by siN900 View Post
well if you say that analog axe emulate mouse movements.. then why it doesn't work in game,
My crystal ball is currently under maintenance.

Start any app showing the mouse cursor and try there. I was using ScummVM for testing.
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