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Posts: 163 | Thanked: 256 times | Joined on May 2010
#38
In 2011, here and today, for playing back movies you need a decent GPU with DSP, and the only way to make use of the GPU/DSP is via a proprietary binary blob.

End of story, there is nothing to discuss here. Anything else (including reminiscing about the demoscene as it was 25 years ago) is totally off-topic.

Originally Posted by don_falcone View Post
You do _not_ need "3D" (what are you describing with that term anyway? A separate GPU? render-to-texture?). What you need is enough horsepower*, be it from the application processor/ main CPU directly, or from DSP, or from GPU acceleration, to push a certain amount of pixels (compressed or even uncompressed) during a given timeframe. Maybe additional time/power to post-process them.