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Posts: 355 | Thanked: 598 times | Joined on Sep 2009 @ Nizhny Novgorod, Russia
#140
Spent two days (evenings) implementing per-op rotation. Result: it doesn't give any performance advantage. I'm not sure why: whether my code is very dirty and unoptimized, doing tens of matrix multiplications per frame or there some other reason.
But that's it.

Last edited by Mitrandir; 2011-10-03 at 20:30.
 

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