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Posts: 215 | Thanked: 348 times | Joined on May 2011
#22
Originally Posted by jon5 View Post
I'm curious as to why the game crashes the first time an option is selected but the second time it works. Can you provide any more information as to exactly under what circumstances that occurs?
Ok for crashing, it only happened when I have the usb gamepad (an old Wingpad action by logitech, one button not working) attached on the N900, that hasn't happened today but this is what happens whenever I press "button 1" on it to select things (I pressed it three times here, then closed paintown)

Code:
~ $ cd /home/user/paintown/
~/paintown $ ./paintown 
[0:paintown] Paintown by Jon Rafkind
[0:paintown] Command line options
[0:paintown]  -w, fullscreen, nowindowed, no-windowed : Fullscreen mode
[0:paintown]  -d, --data, data, datapath, data-path, path <path> : Use data path of <path>. Default is data/
[0:paintown]  -l, --debug, debug # : Enable debug statements. Higher numbers gives more debugging. Default is 0. Negative numbers are allowed. Example: -l 3
[0:paintown]  -m, music, nomusic, no-music : Turn off music
[0:paintown]  mugen, --mugen : Go directly to the mugen menu
[0:paintown]  mugen:training <player 1 name>,<player 2 name>,<stage> : Start training game with the specified players and stage
[0:paintown]  mugen:watch <player 1 name>,<player 2 name>,<stage> : Start watch game with the specified players and stage
[0:paintown]  joystick, nojoystick, no-joystick : Disable joystick input
[0:paintown]  server, network-server : Go straight to the network server
[0:paintown] 
[0:paintown] Debug level: 0
[0:paintown] -- BEGIN init --
Data path is data/
Paintown version 3.5.0
Build date Jan 22 2011 21:38:47
SDL Init: Ok
Set graphics mode: Ok
Initialize random number generator
Initialize network
-- END init --
[0:paintown] Init took 2.401 seconds
[0:paintown] Loaded data/music/aqua.s3m type .s3m(1)
[0:paintown] Warning: 'key_idle' is not a valid key name. Valid keys are key_jump, key_forward, key_back, key_grab, key_right, key_down, key_up, key_attack1, key_attack2, key_attack3
[0:paintown] Warning: 'key_idle' is not a valid key name. Valid keys are key_jump, key_forward, key_back, key_grab, key_right, key_down, key_up, key_attack1, key_attack2, key_attack3
[0:paintown] Warning: 'key_idle' is not a valid key name. Valid keys are key_jump, key_forward, key_back, key_grab, key_right, key_down, key_up, key_attack1, key_attack2, key_attack3
[0:paintown] Bye!
~/paintown $

And just one time it closed right after starting it, but I don't remember pressing anything, I started it again and it worked but with the "choose language" screen like if I was running it first time

Code:
Nokia-N900:/home/user/paintown# ./paintown
[0:paintown] Paintown by Jon Rafkind
[0:paintown] Command line options
[0:paintown]  -w, fullscreen, nowindowed, no-windowed : Fullscreen mode
[0:paintown]  -d, --data, data, datapath, data-path, path <path> : Use data path of <path>. Default is data/
[0:paintown]  -l, --debug, debug # : Enable debug statements. Higher numbers gives more debugging. Default is 0. Negative numbers are allowed. Example: -l 3
[0:paintown]  -m, music, nomusic, no-music : Turn off music
[0:paintown]  mugen, --mugen : Go directly to the mugen menu
[0:paintown]  mugen:training <player 1 name>,<player 2 name>,<stage> : Start training game with the specified players and stage
[0:paintown]  mugen:watch <player 1 name>,<player 2 name>,<stage> : Start watch game with the specified players and stage
[0:paintown]  joystick, nojoystick, no-joystick : Disable joystick input
[0:paintown]  server, network-server : Go straight to the network server
[0:paintown]
[0:paintown] Debug level: 0
[0:paintown] -- BEGIN init --
Data path is data/
Paintown version 3.5.0
Build date Jan 22 2011 21:38:47
SDL Init: Ok
Set graphics mode: Failed! (1)
[0:paintown] Could not initialize system


And yea I've seen some demos on youtube of paintown running on the wii, the N900 is not that laggy @600MHZ =D

Also just like Radicalz mentioned, with us N900 users we can't select anything from the menu (paintown menu, it works in Mugen menu) unless we attach a usb gamepad/joystick (has anyone else aside from me tested with a usb gamepad?)

Thank for reading jon, hope this helps!