I'm curious as to why the game crashes the first time an option is selected but the second time it works. Can you provide any more information as to exactly under what circumstances that occurs?
~ $ cd /home/user/paintown/ ~/paintown $ ./paintown [0:paintown] Paintown by Jon Rafkind [0:paintown] Command line options [0:paintown] -w, fullscreen, nowindowed, no-windowed : Fullscreen mode [0:paintown] -d, --data, data, datapath, data-path, path <path> : Use data path of <path>. Default is data/ [0:paintown] -l, --debug, debug # : Enable debug statements. Higher numbers gives more debugging. Default is 0. Negative numbers are allowed. Example: -l 3 [0:paintown] -m, music, nomusic, no-music : Turn off music [0:paintown] mugen, --mugen : Go directly to the mugen menu [0:paintown] mugen:training <player 1 name>,<player 2 name>,<stage> : Start training game with the specified players and stage [0:paintown] mugen:watch <player 1 name>,<player 2 name>,<stage> : Start watch game with the specified players and stage [0:paintown] joystick, nojoystick, no-joystick : Disable joystick input [0:paintown] server, network-server : Go straight to the network server [0:paintown] [0:paintown] Debug level: 0 [0:paintown] -- BEGIN init -- Data path is data/ Paintown version 3.5.0 Build date Jan 22 2011 21:38:47 SDL Init: Ok Set graphics mode: Ok Initialize random number generator Initialize network -- END init -- [0:paintown] Init took 2.401 seconds [0:paintown] Loaded data/music/aqua.s3m type .s3m(1) [0:paintown] Warning: 'key_idle' is not a valid key name. Valid keys are key_jump, key_forward, key_back, key_grab, key_right, key_down, key_up, key_attack1, key_attack2, key_attack3 [0:paintown] Warning: 'key_idle' is not a valid key name. Valid keys are key_jump, key_forward, key_back, key_grab, key_right, key_down, key_up, key_attack1, key_attack2, key_attack3 [0:paintown] Warning: 'key_idle' is not a valid key name. Valid keys are key_jump, key_forward, key_back, key_grab, key_right, key_down, key_up, key_attack1, key_attack2, key_attack3 [0:paintown] Bye! ~/paintown $
Nokia-N900:/home/user/paintown# ./paintown [0:paintown] Paintown by Jon Rafkind [0:paintown] Command line options [0:paintown] -w, fullscreen, nowindowed, no-windowed : Fullscreen mode [0:paintown] -d, --data, data, datapath, data-path, path <path> : Use data path of <path>. Default is data/ [0:paintown] -l, --debug, debug # : Enable debug statements. Higher numbers gives more debugging. Default is 0. Negative numbers are allowed. Example: -l 3 [0:paintown] -m, music, nomusic, no-music : Turn off music [0:paintown] mugen, --mugen : Go directly to the mugen menu [0:paintown] mugen:training <player 1 name>,<player 2 name>,<stage> : Start training game with the specified players and stage [0:paintown] mugen:watch <player 1 name>,<player 2 name>,<stage> : Start watch game with the specified players and stage [0:paintown] joystick, nojoystick, no-joystick : Disable joystick input [0:paintown] server, network-server : Go straight to the network server [0:paintown] [0:paintown] Debug level: 0 [0:paintown] -- BEGIN init -- Data path is data/ Paintown version 3.5.0 Build date Jan 22 2011 21:38:47 SDL Init: Ok Set graphics mode: Failed! (1) [0:paintown] Could not initialize system