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Posts: 8 | Thanked: 5 times | Joined on Nov 2011
#32
Well actually its very strange that mugen would work but the paintown menu wouldn't work because in fact they use almost identical code.

For mugen look src/mugen/util.h on line 255 in getPlayer1Keys() is:
Code:
 input.set(Configuration::config(0).getAttack1(), delay, false, Mugen::A);
Which basically gets the current attack key for configuration 0 (which is player 1) and assigns it to the Mugen::A logical key.

The paintown menu does a similar thing in src/menu/menu.cpp on line 1382
Code:
 input.set(Configuration::config(0).getAttack1(), 0, true, Select);
It gets the same attack key from configuration 0 and assigns it to the menu key Select.

(The difference between 'Select' and 'Mugen::A' is completely irrelevant, they are just names)

Just as a test can you try pressing every single key on the n900 to prove that none of them do anything? If any key has some effect then please list what key it was and what effect it had here.