View Single Post
Bartcore3's Avatar
Posts: 118 | Thanked: 36 times | Joined on Feb 2011 @ Belgium
#13
Originally Posted by zdanee View Post
IMHO Minecraft as a game should be playable on an i486, it is just horribly unoptimized. An average Minecraft map is 128x128x128 that is 2MB uncompressed, I think Duke Nukem had bigger map sizes.
The minecraft world map is almost 2 MB when it's generated. But as soon as you start exploring and building it can quickly reach 6 or even 13MB.

But the size of the savefile has no importance.
The total size of minecraft (client) is just under 6MB but it uses almost 1GB of RAM.
It uses alot more recources tan Duke Nukem.



Originally Posted by Mentalist Traceur View Post
And then keep in RAM terrain within 10 'chunks' of the player (I don't know if that's circular, rectangular, or whatever)
Its rectangular. Sometime if you wander around you suddenly see a big rectangular hole in the ground (should be fixed in the current versions) That was a chunk that feiled to load.

Originally Posted by Mentalist Traceur View Post
By "work on performance and stuff" how exactly is it performing now? Playable, or just completely lagfest-like?
I can run around
bluiding is no problem either. Though if i set a block, after approx 20 sec it dissapears but reapears a fraction of a second later.

Haven't been able to destroy a block yet. I guess it's because of the lag.
This is the only problem i got (so far)

could i run this better if i installed the power user kernel?

(stupid question.. let me rephrase)
Should i install the power user kernel to overclock this son of a b****?
or maybe someone with the powerkernel to test it?

And before i forget, i'm running the default server( 1.0.0 - it's finally out of beta)
__________________
wololooo
 

The Following 2 Users Say Thank You to Bartcore3 For This Useful Post: