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[27-12 Update] Red Roll (deb)
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TheBurek
2011-12-27 , 13:17
Posts: 108 | Thanked: 329 times | Joined on Apr 2010 @ Bosnia and Herzegovina
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@MiK546, Thanks for trying it out. On-screen controls were actually a last-minute addition before the deadline because I couldn't get accelerometer to work on Android, and I had to put that in so the game wouldn't be completely unusable. Multitouch support wasn't planned from the beginning, as it would require some deeper changes, it didn't seem necessary as I intended for the game to be controled with accelerometer + jumps on touchscreen. Go to options and enable G-sensor, it works now in 2.01. And for the volume buttons, I noticed it too, SDL somehow grabs those key events too and doesn't disclose them to the host OS. Don't know what to do about that one.
@ade, My bad, the link on the homepage was broken, I fixed it now. The one on this thread was ok. Please try again now and thanks for reporting.
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