Thread: EmuMaster 0.3.0
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Posts: 4 | Thanked: 2 times | Joined on Feb 2012
#122
Originally Posted by elemental View Post
@Kdib Thank you, I noted everything, I will do my best to make it better. In SNES sprite hiding is caused probably by the fact that you have frameskip set to 1. Set to 0 and should be ok.
Thanks for the tip! Set frameskip to 0 and it worked like a charm - sprite blinked like it should.

BTW, why is it set to 1 by default? Aladdin still runs very smooth and fast without frameskip.