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#3
Originally Posted by freemangordon View Post
no matter what toolkit we are using, it will always be slower that HW accelerated graphics. Or not?
If drawing is not intensive, it doesn't matter is it hw or sw. I think games are drawing intensive, but desktop should not be. Now there are some cool blur effects and so on, but maybe they are not necessary.

Truly speaking, it is also possible that GPU is using less power (battery) than CPU when calculating graphics.

Originally Posted by freemangordon View Post
Or the RE drivers you were talking about on a different thread?
This software-GL -thing might be only minor step for helping to make RE-drivers (only one application at a time using acceleration). Or is it possible that there will not be open source drivers (near future or ever).
 

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