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[Announce] Lincity-ng (city building simulator) on extras-devel
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AapoRantalainen
2012-05-03 , 06:31
Posts: 839 | Thanked: 3,386 times | Joined on Mar 2009
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Lincity-ng-2.0-2maemo8
, changes since last version:
* GLES(1) support by Bartosz Miskiewicz
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http://developer.berlios.de/bugs/?fu...&group_id=2929
* Icon for 'back' on load/save-menus
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http://developer.berlios.de/bugs/?fu...&group_id=2929
* Windowed version possible (not crashing, but not playable)
* Space=QueryTool
* Fasten startup time. Not loading resume game automatically
-
http://developer.berlios.de/bugs/?fu...&group_id=2929
* Change "Start with empty board" to look more button (not text)
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http://developer.berlios.de/bugs/?fu...&group_id=2929
* Fasten setup_land()
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http://developer.berlios.de/bugs/?fu...&group_id=2929
* Scrollbars fixed (use up/down-buttons)
-
http://developer.berlios.de/bugs/?fu...&group_id=2929
* Reorder layout of NewGame-menu
* Scaled background images manually
* Bigger buttons on help-menu
* Drop non-used datafiles (progressbar/progresswheel)
SDL is default, you can enable GLES with a) options, b) commandline parameter, or c) via configure file. I'm interested in to hear some reproducible statistics about CPU/mem/battery when GLES is used.
(Packaging) Game and data are not separated (yet) because datafiles are also changing from version to version (so both will be downloaded anyway).
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