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Posts: 839 | Thanked: 3,386 times | Joined on Mar 2009
#46
Lincity-ng-2.0-2maemo8, changes since last version:
* GLES(1) support by Bartosz Miskiewicz
- http://developer.berlios.de/bugs/?fu...&group_id=2929
* Icon for 'back' on load/save-menus
- http://developer.berlios.de/bugs/?fu...&group_id=2929
* Windowed version possible (not crashing, but not playable)
* Space=QueryTool
* Fasten startup time. Not loading resume game automatically
- http://developer.berlios.de/bugs/?fu...&group_id=2929
* Change "Start with empty board" to look more button (not text)
- http://developer.berlios.de/bugs/?fu...&group_id=2929
* Fasten setup_land()
- http://developer.berlios.de/bugs/?fu...&group_id=2929
* Scrollbars fixed (use up/down-buttons)
- http://developer.berlios.de/bugs/?fu...&group_id=2929
* Reorder layout of NewGame-menu
* Scaled background images manually
* Bigger buttons on help-menu
* Drop non-used datafiles (progressbar/progresswheel)

SDL is default, you can enable GLES with a) options, b) commandline parameter, or c) via configure file. I'm interested in to hear some reproducible statistics about CPU/mem/battery when GLES is used.


(Packaging) Game and data are not separated (yet) because datafiles are also changing from version to version (so both will be downloaded anyway).
 

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