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Posts: 173 | Thanked: 21 times | Joined on Sep 2010 @ Rio de Janeiro
#321
Originally Posted by ade View Post
A few KOF versions you mentioned I tried and could not get it working. I also tried to get Metal Slug 3 working (by combining some romsets), but it ended up in a segfault

I tried some of those games in the FBA emulator (which supports NeoGeo), but they crashed on me also.

How did you come up with a 40MB limit? I read the largest Neo Geo cartridge was King of Fighters 2003, at 716 megs (89.5 MB). Afaik gngeo is also not limited to 40MB, but I am not sure.

BTW: I now have my own gngeo version compiled, and I already added some extra key configurations, including savestate and loadstate. But I still have not fixed the crash issue in fullscreen after a few evenings trying. I hope to look at that further when spare time allows me that.
Yes, with me it is the same, even if the mslug3 is located at the right folder it doesn't show up on roms list, like kof99 and kof2000, I don't know what is wrong, what we can do is search them and get from different sources.

I noticed that all of my roms are under 40MB so I figured that out but am not sure. The FBA emulator is for maemo? Or a different platform? How did you combine different romsets, I heard about them (romsets) but not sure what are them...

Just another question, I noticed that in gngeorc file where we can edit manually to set keys and configurations, wich your gui already does there're options for mapping 'hot keys' very useful for kof games like a+b b+c c+d buttons if is not too much may I ask you to add that in a future gngeo-gui release? In the gngeorc file we can do that but I don't know how to do it yet, will try . If you can do that maybe also a+c and c+d buttons too wich are 2 punchs and 2 kicks respectively. Thanks and sorry for all the questions.

P S .: What you mean by 716 megs (89.5 MB) ?