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Posts: 156 | Thanked: 44 times | Joined on Dec 2007
#15
Originally Posted by ArnimS View Post
Whoah. You built this using gp2x sources?
  • can you write up some notes on what changes were made? gp2x apps tend to use specific gp2x libs for a lot of things
  • I didn't really change much except the compiler used. I had to hack up the segfault handling a lot though to make it work on ARM (it was sort-of half there)

    Originally Posted by ArnimS View Post
  • does this use an arm-optimized 68k core?
No, not yet at least.

Originally Posted by ArnimS View Post
  • are you using xkbd for keybd input? (2006 version http://pupnik.de/xkbd.html)
  • Not yet.


    Originally Posted by ArnimS View Post
  • any interest in helping port drpocketsnes from gp2x? http://www.internettablettalk.com/fo...ead.php?t=6954
  • Not sure I need another project, I've got too many already...



    At the moment, I'm trying to build it using SDL - this will make hildonization a bit easier.
     

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