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Posts: 1,523 | Thanked: 1,997 times | Joined on Jul 2011 @ not your mom's FOSS basement
#1507
Originally Posted by MartinK View Post
I got the same idea after speaking with some WebOS application developers and studying how WebOS applications work a bit. There are some nice aspects and as long as you do the basic & supported stuff (thing shopping lists, twitter clients, RSS readers, simple encyclopedias) everything is alright.

But when you want to do some more advanced stuff - games, editors, terminal emulators, painting programs, video players - you either can't (all graphic intensive games on WebOS actually use SDL, not the Enyo or Mojo frameworks) or have to use horrible hacks. On of the devs mentioned writing a painting program - you can't access files directly from the HTML framework. He had to create a system service, serialize the bitmap to some plaintext xml message (yeah, really "<data>101010111010</data>) and send it to the service, which finally saved it as a file in storage.

Like this, it can be actually more difficult because of jumping through all the needless hops than just doing it the native way.
This. Exactly this. That's what most "devs" are doing: they just glue some external API's together, wrap them up in a HTML/JS framework working as as a web-technology based frontend with stupid animations. One of the reasons we have so many twitter clients on webOS, but not much of the serious stuff. Native, ftw!

(It took "them" ages to do f.e. the cool stuff like wTerm or SyncML client.)

Originally Posted by mariusmssj View Post
you need to find a hobby or something before you lose your mind bro!
He already did (see below)

Last edited by don_falcone; 2012-09-27 at 08:25.