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Posts: 4 | Thanked: 2 times | Joined on Oct 2012
#10
Thanks for the info Szopin.

Originally Posted by szopin View Post
Hi Martin,
if you're looking at alternatives, OpenGL is an option, but it will make most arm/mobile devices not work with it, unless the code is GLES compliant (subset of opengl) as most mobile devices have only GLES acceleration (ok, you can use software GL, but the speed drop is drastic)
Do you think it would be a big performance gain to use openGL instead of SDL?

Also, some people seem to use a combination of openGL and SDL, do you know what the point of this is, generally? Use SDL for keyboard input, and openGL for rendering?