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Posts: 18 | Thanked: 94 times | Joined on Dec 2012
#45
Originally Posted by thp View Post
For those looking for a holiday challenge, check out commit 0960ba0b, where you will find two partially-working support modules.
I have to say that you truly read my mind. I was completely stuck on how to get APK file offset back to worldofgoo but your implementation on that seems to be just perfect

But that multithreading GL issue seems to really be pain in the ***. I am currently trying to work simple timing mechanism that doesn't call nativeRender until few seconds have passed since last call to that getAssetFileOffset function. This of course disables loading screen completely but how cares about that

There seems to be still some random segfaults but if I ever get this to work ill make some new pull requests

Originally Posted by B-RUNO View Post
Is the apkenv on the right place? or shall I have in other place.
What can I do from here?
I don't think it matters where files are as long as you can cd into that folder inside scratchbox.

But what comes to compiling:
1. Log into scratchbox ( /scratchbox/login )
2. cd into folder that contains source
3. compile with (for N900 debuging enabled): FREMANTLE=1 DEBUG=1 make
4. profit
 

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