t=48.92] 55/50 fps= 55.29 ups= 49.37 [t=49.23] fps= 55.29 ups= 49.37 55/49 [t=49.93] 55/49 fps= 54.48 ups= 50.52 [t=50.24] fps= 54.48 ups= 50.52 46/51 [t=50.94] 46/51 snprintf fps= 46.40 ups= 49.36 [t=51.25] fps= 46.40 ups= 49.36 57/50 [t=51.94] 57/50 fps= 57.10 ups= 50.21 [t=52.27] fps= 57.10 ups= 50.21 world: island: Game paused... [t=52.30] Game paused... not found: res/demo/levels/GoingUp/GoingUp.scene.mp3 (-1)'res/images/levelimages/bush_leafy_1' using uncompressed pixels [t=52.30] (-1)'res/images/levelimages/bush_leafy_1' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread) isGlThread: 588b0 Creating GL Texture for image 'res/images/levelimages/bush_leafy_1 [t=52.30] Creating GL Texture for image 'res/images/levelimages/bush_leafy_1 (-1)'res/images/levelimages/hill_fg1a' using uncompressed pixels [t=52.30] (-1)'res/images/levelimages/hill_fg1a' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread) isGlThread: 588b0 Creating GL Texture for image 'res/images/levelimages/hill_fg1a [t=52.30] Creating GL Texture for image 'res/images/levelimages/hill_fg1a (-1)'res/images/levelimages/bush_leafy_1b' using uncompressed pixels [t=52.30] (-1)'res/images/levelimages/bush_leafy_1b' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread) isGlThread: 588b0 Creating GL Texture for image 'res/images/levelimages/bush_leafy_1b [t=52.30] Creating GL Texture for image 'res/images/levelimages/bush_leafy_1b (-1)'res/levels/GoingUp/tutorialPost' using uncompressed pixels [t=52.30] (-1)'res/levels/GoingUp/tutorialPost' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread) isGlThread: 588b0 Creating GL Texture for image 'res/levels/GoingUp/tutorialPost [t=52.30] Creating GL Texture for image 'res/levels/GoingUp/tutorialPost (-1)'res/images/levelimages/sky_blue2a' using uncompressed pixels [t=52.30] (-1)'res/images/levelimages/sky_blue2a' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread) isGlThread: 588b0 Creating GL Texture for image 'res/images/levelimages/sky_blue2a [t=52.30] Creating GL Texture for image 'res/images/levelimages/sky_blue2a worldofgoo_CallBooleanMethodV(isGlThread) isGlThread: 588b0 (0)'res/balls/common/body' using uncompressed pixels [t=52.30] (0)'res/balls/common/body' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread) isGlThread: 588b0 Adding image 'res/balls/common/body' to atlas [t=52.30] Adding image 'res/balls/common/body'to atlas (0)'res/balls/common/spring_goo' using uncompressed pixels [t=52.30] (0)'res/balls/common/spring_goo' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread) isGlThread: 588b0 Adding image 'res/balls/common/spring_goo' to atlas [t=52.30] Adding image 'res/balls/common/spring_goo' to atlas (0)'res/balls/common/splat1' using uncompressed pixels [t=52.30] (0)'res/balls/common/splat1' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread) isGlThread: 588b0 Adding image 'res/balls/common/splat1' to atlas [t=52.30] Adding image 'res/balls/common/splat1' to atlas (0)'res/balls/common/splat2' using uncompressed pixels [t=52.30] (0)'res/balls/common/splat2' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread) isGlThread: 588b0 Adding image 'res/balls/common/splat2' to atlas [t=52.30] Adding image 'res/balls/common/splat2' to atlas (0)'res/balls/generic/dragmarker_80_p1' using uncompressed pixels [t=52.30] (0)'res/balls/generic/dragmarker_80_p1' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread) isGlThread: 588b0 Adding image 'res/balls/generic/dragmarker_80_p1' to atlas [t=52.30] Adding image 'res/balls/generic/dragmarker_80_p1' to atlas (0)'res/balls/generic/dragmarker_80_p2' using uncompressed pixels [t=52.30] (0)'res/balls/generic/dragmarker_80_p2' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread) isGlThread: 588b0 Adding image 'res/balls/generic/dragmarker_80_p2' to atlas [t=52.30] Adding image 'res/balls/generic/dragmarker_80_p2' to atlas Game resumed after 1.309 seconds [t=52.30] Game resumed after 1.309 seconds worldofgoo_CallBooleanMethodV(isGlThread) isGlThread: 588b0 preparing images: done. [t=52.30] preparing images: done. playing level 'GoingUp' [t=52.30] playing level 'GoingUp' warning: duplicate ids in scene file (retryButton) [t=52.30] warning: duplicate ids in scene file(retryButton) world: island: level: fps= 2.17 ups= 2.17 [t=52.30] fps= 2.17 ups= 2.17 Forcing dt 0. [t=52.30] Forcing dt 0. fps= 0.18 ups= 0.00 [t=52.30] fps= 0.18 ups= 0.00 58/50 [t=52.94] 58/50 snprintf fps= 55.32 ups= 48.40 [t=53.30] fps= 55.32 ups= 48.40 55/49 [t=53.96] 55/49 fps= 55.24 ups= 50.30 [t=54.32] fps= 55.24 ups= 50.30 56/50 [t=54.97] 56/50 snprintf fps= 55.21 ups= 49.30 [t=55.33] fps= 55.21 ups= 49.30 55/50 [t=55.99] 55/50 fps= 57.53 ups= 50.59 [t=56.34] fps= 57.53 ups= 50.59 Segmentation fault /home/user/apkenv #]