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#52
Originally Posted by rcolistete View Post
My first developed (arcade) game "Ski" has had 357 bytes in Assembly, for Sinclair ZX-81 family in the 80's, the player could spend many minutes playing this game. In this context, it is nonsense to see today "Clock" in modile OS taking 15 MB of RAM.
We'll have to agree that code now is bloated. A lot of things we could attribute that to, but I'll just remain reticent on why I truly think that is...

**cough**lazier programmers now**cough**
 

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