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Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#1
As the title would suggest, I am looking for some way of making VGBA's .sav files work with, say, VBA-M or [insert random GBA emulator here]. What I know so far is that the files (which appear in sizes of 8,6kb for Pokemon Leaf Green) are gzip'd. Extracting them, I get a file that is 131 088 bytes. According to the VGBA dev, VGBA adds a 16-byte header on top, which I removed, making the file 131 072 bytes long. Yet, attempting to use it with VBA-M yields nothing but the first-start sequence with Oak without any saying of the save file.

Is there any way to convert the .sav file from VGBA format to the raw format?