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Posts: 735 | Thanked: 1,054 times | Joined on Jun 2010
#15
Originally Posted by MartinK View Post
I guess a nice comparison of the new and changed features of OpenGL 3.0 vs 2.0 might break this stalemate.
my pleasure:

http://www.anandtech.com/show/6134/k...ression-clu/2/