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Posts: 189 | Thanked: 171 times | Joined on Jul 2011
#32
Originally Posted by Estel View Post
I guess performance wasn't great, but thats not the point - I'm as much impressed. Any special tweaks were required? I would like to try it myself.

BTW, where the hell have you got ARM build?

/Estel
I was impressed with the fact that it rendered completely accurately (appart from the typical star wars scrolling 3d text pre-mission it just slid upwards but didn't disappear from its previous position creating a 'smudged' effect ).

Well I have some problems, mainly I can only set the quality level to Very High (even if I explicitly tell it to load the low file, got about 0.5fps), have to run it windowed and have no keyboard input... so yeah, requires fixing :P

I cloned this guy's git: https://github.com/xLAva/JediAcademyLinux
He has a linux port from JA, though it is only x86 and not great quality code with some hacks in place; he has however improved widescreen support, which I thought was important.

I had to port a couple of lines of ASM to c++ and play with some ifdef preprocessor macros to get it to choose 'unoptimized' c++ functions in favour of ASM. I also had to remove a couple of special fx (though honestly I haven't perceived the difference) plus a few cmake fixes and fix-along-as-compilation-errors-out procedure, might provide a patch once I iron out more errors and optimize the experience . oh and remove some x11 desktop code in favor of xrandr... but it works fine (sort of)
 

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