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Posts: 533 | Thanked: 1,341 times | Joined on Dec 2010 @ Italy
#83
Uploaded version 0.1.20.
Changelog:
* Fixed "Load last saved position"
* Fixed mindblast kai discipline
* Added some script functions

Originally Posted by Estel View Post
1. Starting page: If you unequip Sommerswerd, you can't equip it again - message "you can't equip this weapon now" (quote from memory, may differ, but sense is same) appear.
This can be because the Sommerswerd is now considered a two handed weapon. Are you using also a shield?
Or maybe the Sommerswerd is a one handed sword? I'll check, thanks.

2. Starting equipment: Choosing more weapons or backpack items than you can carry, no longer result in failure and "you cannot carry more than 2/8 weapons/backpack items", that forced you to drop something and re-try, in the past.
Strange, it works for me (I don't remember if I fixed something like this lately).
Can you please upgrade the package, restart the book and see if it works?

3. Page 230: If we bought Ale for guards and ourselves, it is served for free. Despite cost of 8 crowns stated in text, nothing is deducted from our account.

4. Page 172: Text state that meat should cost 2 crowns, alas, 4 are deducted from our pouch. Then, at the same page, there is price for a room - 3 crowns - which turns out to be free, again, as no money is deducted.

5. Page 26: No matter if we win, loose, or there is a draw, all three options are available (so, we can "decide" outcome by choosing whatever we feel fancy, result of "fight" is ignored).

Page 212: After we choose to *not* give away or new bow, we can turn to the next page (last option) without paying him anything.

Page 270: Here comes a really serious thing - during fight with undead spawn, whole fighting systems collapses. While we should suffer mere -2 to Combat for first 2 rounds and -2 endurance every round, in reality, our base Combat skill get reduced to 0 - that is, our resulting CS is only our weapons + special items - penalties. BTW, it was nice nice idea to add "Combat Skill" button to Action Chart, that show details - it really helped in confirming WTF is going on. Indeed, it shows base skill of 0.
Fixed in the book, update the book.

BTW, not bug in strict sense, but the option to give him 2 special items is *ridiculous*. Considering, that we never got rid of now-useless special things like "Ticket to Port Brax" or "Red pass" or "brass whistle", or...
I think it's true. From book 8 a new rule will be added:
The maximum number of Special Items that can be carried on any adventure is twelve. Any additional Special Items may be left for safekeeping at the Kai Monastery.
I don't know what "Any additional Special Items may be left for safekeeping at the Kai Monastery" means...

Last but not least, bonus from (old kai disciplines) Mindblast doesn't seem to work.
Fixed in the code, thanks.

"Game Over" screen: Loading from last saved position doesn't work.
Fixed.

Many thanks for your bug hunting.

Last edited by sakya; 2013-08-25 at 10:28.
 

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