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Posts: 5,028 | Thanked: 8,613 times | Joined on Mar 2011
#84
Originally Posted by sakya View Post
This can be because the Sommerswerd is now considered a two handed weapon. Are you using also a shield?
Or maybe the Sommerswerd is a one handed sword? I'll check, thanks.
Bingo, and thanks for info - I would never think about that, myself. BTW, Sommerswerd is one handed, two handed, and short sword, all at the same time At least, bonuses from those Kai disciplines adds to it (but not sum up, of course). And it is not a bug - AFAIK it was done on purpose.

If Sommeswerd is considered two-handed weapon now, as a way of nerf'ing it, i'm ok with it. But, indeed, double-check, as I'm not sure it is in official ruleset (quite strange, as we were able to fight with Sommer' with one hand numb, just a book ago, and it was even stated in the text - those 3 years must have been harsh for Lone Wolf, as he can't handle the weight of Sommerswerd anymore )

BTW, as long as I don't take it out, it works - like 2x armor at the same time. But this can be considered cheating at character import, rather than a bug, I guess, eh?

Maybe it's good idea to add text like "You must go nude before start of your adventure", to avoid accidental, not-on-purpose exploiting. Or, you know, some other text of same meaning, that won't sound so sounding like belonging to my Bughammer parody


Originally Posted by sakya View Post
Strange, it works for me (I don't remember if I fixed something like this lately).
Can you please upgrade the package, restart the book and see if it works?
Will do.

Originally Posted by sakya View Post
I don't know what "Any additional Special Items may be left for safekeeping at the Kai Monastery" means...
Probably the same, as "you may carry only 50 gold crowns, any exceeding sum may be left for safekeeping at the Kai Monastery". I.E it should be saved "somewhere" by the code, and if you come back poorer than you left, this sum should replenish your sack for next adventure. Think of it as our global pool of money - the random gold crowns we get at start of adventure represent net income we made between books (- money we spent).

Same will apply to those special items - it looks like, at the beginning of adventure, you should be able to "access" this pool of items, and decide, which ones are you taking with you, this time. Like, I need those old tickets to trade with someone for a horse or Kalte Firesphere will be of more use.

It complicate coding side a little, I know... But I think it's necessary, throwing out excess gold at start of adventure seems silly, and indeed, such "safekeeping" at monastery could come in handy.

Originally Posted by sakya View Post
Many thanks for your bug hunting.
My pleasure
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Last edited by Estel; 2013-08-25 at 13:34.
 

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