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sakya's Avatar
Posts: 533 | Thanked: 1,341 times | Joined on Dec 2010 @ Italy
#87
Originally Posted by Estel View Post
still, I can choose more items than I can carry, and overweight items are lost. May it be related to my savefile? Should I restart whole saga from book 1 again (*sigh*)?
Can you please give me your savegame?
It's in /home/user/.config/sakya/LoneWolf_6.ini

1a. (new one) during combat in tournament, or equiped weapon isn't used to calculate result - rightly so, as we're using bow. Still, shield and mindblast are used here - this shouldn't be the case. For shield, it is obvious, and for mindblast, I don't think we're actually hurting our opponent physically by our mental powers, to lower his chances
Ops, I didn't think of the shield. For mindblast I'm not sure. The text doesn't say not to use your disciplines...but it makes sense.

1b. Also, the +3 weaponmastery skill is add to our combat skill. then, during roll, we see our rolled number +3. Is it correct? Isn't it resulting in having +3 bonus due to weapon-mastery doubled?
I think it's correct as it is now.
The rules says:
When you enter combat with a weapon you have mastered, you add 3 points to your COMBAT SKILL. If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.
In the case of the tournament you're in combat and you have a bow equipped (in a normal fight this cannot happen), and during the combat you choose from the random table.

1c. Now, after tournament "battle", we're presented with two strange pop-up windows, with "done" button - one state "lonewolf 8", and another, "lonewolf 57". (numbers may wary, maybe they're related to results).
Ops, debug messages (damage of player and enemy).

After closing both windows, we *still* can choose all 3 dialog options, i.e. decide if we won, opponent won, or there was a draw.
This sounds really strange.
The script is this:
Code:
  Window.MessageBox('', Window.GetLostEndurancePoints());
  Window.MessageBox('', Window.GetEnemyLostEndurancePoints());
  if (Window.GetLostEndurancePoints() >= 50){
    Section.GetChoice(0).SetEnabled(true);
    Section.GetChoice(1).SetEnabled(false);
    Section.GetChoice(2).SetEnabled(false);
  }else if (Window.GetEnemyLostEndurancePoints >= 50){
    Section.GetChoice(0).SetEnabled(false);
    Section.GetChoice(1).SetEnabled(true);
    Section.GetChoice(2).SetEnabled(false);
  }
and if you see message boxes how can the if fail?

2. Reported 0 base combat skill during fight wind undead spawn is still the case, it wasn't fixed.
I cannot replicate this problem in section 270. I'll try with your savegame.

Last edited by sakya; 2013-08-25 at 16:10.