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How come most games don't use repositories?
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Benson
2008-02-04 , 14:07
Posts: 4,930 | Thanked: 2,272 times | Joined on Oct 2007
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Tak, that makes sense, but I'm inclined to agree with Armin's outlook. (Though I haven't had time yet to set up the Maemo SDK, I've done other development, and hope to do some ports; I feel the same way.) I think a lot of the people who enjoy porting things are less likely to enjoy, or even put up with, the trouble of packaging, even with a standard sol'n to the technical issues.
Perhaps what we need is some packaging pros to team up with porters to get things packaged and reposited.
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