I got it running, looks great... I noticed its tricky examining items, any way to adjust keybindings? Maemo hardware buttons are F8, F6, F8, F4 and ESC (since appears its not used). You using those for anything? I noticed the desktop version lets you hold control down while clicking left mouse button and you only move if theres something to examine? That might be nice to bind to hardware button. I'm looking at source and its too bad its all hardcoded but maybe you could edit sgp/Input.c QueueKeyEvent and add something like if (Key == K_F6) ModifierState |= CTRL_DOWN; The rest of the keys bindings are elsewhere but you might be able to translate them here too. if (Key == K_F8) Key = 'x'; or whatever. Otherwise looks fun... realtime and turn based strategy games are my favorite actually, but i never got around to this game before so its all new. BTW i think Steam version does -not- work. I bought steam version and the files appear different structure so i 'acquired' a compliant version to make up for this.