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Posts: 578 | Thanked: 994 times | Joined on Dec 2012
#52
There is a problem with doodlejump. It use much cpu when is minimized. to avoid it you need to change
Code:
RotationSensor{
   id: rs
   active: true
}
to
Code:
RotationSensor {
   id: rs
   active: mTimer.running
}
in /opt/doodlejump/qml/MainPage.qml file. It should help.

ade, there is a segmentation fault when you minimize fight2048. I think meego components in Dialog.qml make this issue.
btw can I ask you why qtm11 instead of 12? Is there any special reason?

Originally Posted by Scorpius View Post
I tried DoodleJump and it's great but I have no sound I wonder if that's the way it is supposed to be?
Yes it's normal. Maybe 蝉曦m will add sounds in the future.

Last edited by elros34; 2014-04-06 at 10:16.
 

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