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Posts: 13 | Thanked: 52 times | Joined on Mar 2014 @ China
#53
Originally Posted by elros34 View Post
There is a problem with doodlejump. It use much cpu when is minimized. to avoid it you need to change
Code:
RotationSensor{
   id: rs
   active: true
}
to
Code:
RotationSensor {
   id: rs
   active: mTimer.running
}
in /opt/doodlejump/qml/MainPage.qml file. It should help.

ade, there is a segmentation fault when you minimize fight2048. I think meego components in Dialog.qml make this issue.
btw can I ask you why qtm11 instead of 12? Is there any special reason?


Yes it's normal. Maybe 蝉曦m will add sounds in the future.
the plan of doodlejump was delayed,not enough downloads keep it to update,and the version of Symbain is perfect,so....
 

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