There is a problem with doodlejump. It use much cpu when is minimized. to avoid it you need to change Code: RotationSensor{ id: rs active: true } to Code: RotationSensor { id: rs active: mTimer.running } in /opt/doodlejump/qml/MainPage.qml file. It should help.
RotationSensor{ id: rs active: true }
RotationSensor { id: rs active: mTimer.running }
ade, there is a segmentation fault when you minimize fight2048. I think meego components in Dialog.qml make this issue. btw can I ask you why qtm11 instead of 12? Is there any special reason?