View Single Post
Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#54
Originally Posted by elros34 View Post
There is a problem with doodlejump. It use much cpu when is minimized. to avoid it you need to change
Code:
RotationSensor{
   id: rs
   active: true
}
to
Code:
RotationSensor {
   id: rs
   active: mTimer.running
}
in /opt/doodlejump/qml/MainPage.qml file. It should help.
I don't think I changed you code there, but I will change it.

ade, there is a segmentation fault when you minimize fight2048. I think meego components in Dialog.qml make this issue.
btw can I ask you why qtm11 instead of 12? Is there any special reason?
I missed meego components there, although I do not have the segfaults.
No reason in particular why I refer to qtm11 (it was mentioned in this thread). It is better to switch to qtm12 then?

Thanks for the remarks.
 

The Following User Says Thank You to ade For This Useful Post: