Thread: [Fremantle Maemo5] [Pre-Announce] FastDOSBox 1.6
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Estel's Avatar
Posts: 5,028 | Thanked: 8,613 times | Joined on Mar 2011
#47
Originally Posted by Android_808 View Post
Does reverting 800x480 to 640x480 in config solve more problems than it creates for most users with regards to de-sync at borders?

I know 800x480 isn't a standard resolution for DOS games (if at all supported), so was this only purely a change made for supporting windows. If reverting this reduces the de-sync of mouse in the majority of cases, I'll try pushing a build with the defaults set to 640x480
I don't know *any* case when it creates *any* problems. Definitely solves them, for many games/program aimed at run at 640x480.

I would think that someone wanting to run 800x480 program (windows, most likely), would just go to config and set resolution appropriately. As you said, 800x480 isn't standard DOS-era resolution. I would say "change it's default in config" for more default-friendly value, can't imagine how it could be a problem for anyone.

Originally Posted by Android_808 View Post
I still would like to be able to solve the initial offset fault as some stage, when I can find time.
Fixing initial off-set would be great, but even before, it's worth pushing to -devel by any means. After all, you can push next version after fixing another milestone issue...

Cheers,
/Estel
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