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OpenXCom WIP port for N900, (X-Com) Remake
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Estel
2014-11-06 , 11:56
Posts: 5,028 | Thanked: 8,613 times | Joined on Mar 2011
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1. I have noticed that postinst scripts (or preinst, whatever) are doing something strange. For example, when I had oryginal x-com files inside arbitrary folder on MyDocs, openxcom installer tried to copy them into game on it's own, throwing few hundred errors along the way.
Considering, that installation is taking "ages", I guess that it does some find or whatsnot, and tries to locate original data files on it's own. While it may have (arguably) some sense on desktop, it's complete pointless on N900, and I would suggest disabling such behavior.
2. I've noticed that default controls config is quite not N900-friendly too (many things binded to keys not present on N900, using enter instead of return, etc). I have changed config to bind things making use of N900 keyboard - if it's helpful, I can publish it for including into release.
3. There is minor glitch with the blue_arrow key hardcoded usage - it's not possible to enter numbers (or any other "blue" keys) while naming bases, crafts, soldiers, etc.
4. Maybe it's not most common use case, but hard-coded binds may be a little cumbersome for people that connect N900 to big screens via TV out, and play with keyboard/mouse connected (USB via hostmode or bluetooth mode). Homeworld SDL:
http://talk.maemo.org/showthread.php?t=85104
...is a nice example of Maemo-specific port that handles both N900-only usage and external keyboard/mouse. Maybe it would be worthwhile to borrow they patches?
Apart from the above minor glitches, it works like a charm, thanks!
Cheers,
/Estel
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