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pycage's Avatar
Posts: 3,404 | Thanked: 4,474 times | Joined on Oct 2005 @ Germany
#10
The video hardware cannot handle fullscreen updates with a high framerate and you will always get tearing. But I think pixel doubling still would be a good option for games. Can the 3D accelerator be used with pixel doubling? If yes, then Nokia should really get TI to port the PowerVR driver to Kernel 2.6.