View Single Post
Posts: 1,548 | Thanked: 7,510 times | Joined on Apr 2010 @ Czech Republic
#23
Originally Posted by pichlo View Post
All of them tile based. None of them offline. Bah.
And where are your patches adding offline map rendering ? ;-)

Originally Posted by CRCulver View Post
And for many small countries, OSM coverage is often more extensive than Google Maps. I spend a lot of time cycling around the Balkans, going down unpaved roads that draw little traffic, and I'm finding more and more that there's nothing left for me to contribute to OSM: other people have already been there and mapped it first, while on Google Maps many of those roads are missing.
Yep - this is from my experience the main difference between OSM and Google Maps - Google usually has bigger overall coverage but at quite low level of detail. On the other hand while OSM might not cover all areas (which less often by the day), if an area is covered it is usually covered at a much higher level of detail.

Good example are foot paths, walkways or stairs/stairways. underpasses, etc. OSM usually has them, which helps a lot when navigating foreign cities, but Google usually has only routes passable by cars and no pedestrian ways at all.
__________________
modRana: a flexible GPS navigation system
Mieru: a flexible manga and comic book reader
Universal Components - a solution for native looking yet component set independent QML appliactions (QtQuick Controls 2 & Silica supported as backends)
 

The Following 4 Users Say Thank You to MartinK For This Useful Post: