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Posts: 702 | Thanked: 2,059 times | Joined on Feb 2011 @ UK
#137
Originally Posted by Feathers McGraw View Post
Is this related to them dropping OpenGL? I've just started learning about it and was quite surprised to read that they don't support the newer OpenGL standards. Shame, because otherwise Qt + OpenGL would be a great way to develop apps that run nicely on all 3 platforms.
I don't think it's related. They dropped X11 much earlier.

They'd rather you used Metal. It's available on iOS and OSX and although there's often significant performance reasons to use it over OpenGL, the upshot is you're then developing to an Apple only API and not supporting Android.

Originally Posted by Ken-Young
I was unaware Mac OS X did not support X11 on retina displays. I'd better take care of my ageing Macbook!
XQuartz pixel doubles rather than take advantage of the higher dpi. ie. it works but next to a Mac app on the same screen it looks like blurry bitmapped crap.

edit: I only know this because last week I needed the statistics package 'R' which is an X11 app on the Mac. I then realised I'd not installed X11 on my Mac since I bought it in 2012. I've used CDs more often.
 

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