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Posts: 702 | Thanked: 2,059 times | Joined on Feb 2011 @ UK
#3850
Originally Posted by gerbick View Post
The proper way to scale the controls, UI and make sure the UX flows whether or not can make a difference. Look to Apple for that example in the iPhone and iPad (@2X) and now iPad Pro (@3X).
"proper" is debatable. Some might call that pragmatic. Some might call it a dirty hack based around their devices only having 2x and 3x pixels. Apple simplified the problem because they control the hardware.

Originally Posted by gerbick View Post
Small company, big gamble. I'd almost assume the opposite which is they pushed out a device, showed their capabilities to run/work on a device and backfill scalability which required a rewrite.
But how many licensees would want to create another 960x540 phone? Answer: none.